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Implementing the Mandelbrot set in F#

One of my favourite things to do when learning a new language (or graphics package for that matter) is to write an implementation of a Mandelbrot set viewer. So here’s my F# version, annotated to help...

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C# Tip: Override Equals() on Value Types for Better Performance

In C# we have the option of using value types (structs) or reference types (classes). The distinction is important and you should consider carefully which kind of object your types should be. In this...

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Ray Tracer in F# – Part I

In this series of posts I’m going to demonstrate how to implement a ray tracing engine in F#. The purpose of these posts isn’t just to build a ray tracer – instead, they are put together as a tutorial...

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Ray Tracer in F# – Part II

In the previous post we set up the bones of a ray caster and got it rendering a very basic “sphere” with no shading or anything. Today we’re going to make the sphere look more like a real sphere by...

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Ray Tracer in F# – Part III

In part 2 we created a working lighting model for our ray tracer and got a step closer to creating a realistic-looking sphere. Soon we will increase the realism further by applying reflections and...

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How to include a large directory tree in a Wix installer using a Visual...

Wix is an awesome tool, but part of the challenge of using it is some dense and difficult to follow documentation. Today I spent a large amount of time trying to build an installer that included a very...

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Caliburn.Micro, DataTemplates, ActionMessages and virtualized ItemsControls

I couldn’t think of a more descriptive title for the almost-un-Googlable problem I faced this week, so it will be a miracle if this article finds itself in the hands of somebody who will actually be...

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